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- public FireworksFX(id)
- {
- new Float: org[3]
- pev( id, pev_origin, org ) // 获取烟花起始位置[] Get the Start Origin
- new ent = engfunc( EngFunc_CreateNamedEntity,engfunc( EngFunc_AllocString,"info_target" ) )
- engfunc( EngFunc_SetModel, ent, "sprites/X/BlastRed.spr" )// 设置SPR文件[] Set Sprite file
- engfunc( EngFunc_SetSize, ent, {-1.0,-1.0,-1.0}, {1.0,1.0,1.0} )// 设置实体大小[] Set entity size
-
- set_pev( ent, pev_solid, SOLID_TRIGGER )// 设置固体类型[] Set solid type
- set_pev( ent, pev_movetype, MOVETYPE_TOSS )// 设置移动方式[] Set move type
- set_pev( ent, pev_rendermode, 5 )// 设置渲染方案[] Set render mode
- set_pev( ent, pev_renderamt, 200.0 )// 设置透明度[] Alpha
- set_pev( ent, pev_scale, 0.5 )// 缩放大小[] Scale value
- set_pev( ent, pev_owner, id )// 设置实体的拥有者[] Set owner for the entity
- set_pev( ent, pev_classname, "Fireworks" )// 设置实体类名[] Set classname
- set_pev( ent, pev_origin, org )// 设置实体位置[] Set entity origin
- new Float: ang[3], Float:vec[3]
- /* 烟花向上的角度偏移量[] The offset of upward fireworks */
- ang[0] = random_float( -90.0, -60.0 )
- ang[1] = random_float( -180.0, 180.0 )
- /* 设置烟花速率[] Set Velocity */
- angle_vector( ang, 1, vec )
- xs_vec_mul_scalar(vec, random_float( 1000.0, 3000.0), vec )
- set_pev( ent, pev_velocity, vec )
- /* 托尾特效[] Trail FX */
- message_begin( MSG_BROADCAST,SVC_TEMPENTITY )
- write_byte( TE_BEAMFOLLOW )
- write_short( ent )
- write_short( engfunc( EngFunc_ModelIndex,"sprites/X/BlastTrailRed.spr" ) )
- write_byte( 30 )// 持续时间[] life in 0.1's
- write_byte( 30 )// 宽度[] line width in 0.1's
- write_byte( 255 )// Red
- write_byte( 255 )// Green
- write_byte( 255 )// Blue
- write_byte( 255 )// Brightness
- message_end( )
- set_task( 0.1, "FireworksFX", id )
- }
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